Hi,
I’ve been watching some basic tutorials that explain how to create normal maps. I would like to make use of them, but there are some things I don’t quite understand.
I have a simple piece of a hard-edged model which I created in another program (Rhino). I imported it into ZBrush as a .OBJ file. It contains triangles and quads. The edges of it were originally quite sharp, so I converted it to a high-res dynamesh and applied some clay polish which rounded the edges nicely. So, now I’m wondering how I can create a low-res version of this that looks like the high-res dynamesh.
I experimented a bit with Decimation Master, which actually did quite a good job. But I’m still curious about normal maps. Is creating a normal map for this sort of thing possible? Would I get a better result with it? Obviously, there aren’t any lower subdivision levels for it, so does that mean it isn’t realistically possible?