ZBrushCentral

Normal Map Problems

I’ve been struggling with this for almost an year, and never found the solution, I create the Uv’s in UV master, then I create the normal map with Multi Map exporter, with tangent and adaptive on. I go into Max, import the model, but everytime e create normal bump and add the normal map this is what I get. It freaks out on the seam zones. Any idea on how to solve this? :s please

[Imagem1.jpg](javascript:zb_insimg(‘268074’,‘asd.jpg’,1,0))

Attachments

asd.jpg

you need to flip your Green channel in your normal map from the looks of it.

I invert the green channel but don’t work, I’ve seen your answers on another thread that have the same problem, so what I think it’s maybe my vray settings have any problem or that, cause I really don’t get it. If I turn the tangent off, the map will work, why is that ? :s But thanks for the help anyway ^^

No clue. I don’t use Vray.