Hey everyone,
I’m fairly new to zbrush, and I was just wondering if I could get some help with a problem I’ve encountered while trying to export a normal map for use in max.
OK, so I created a model in max, unwrapped it and xformed it, sculpted it in zbrush and when I tried to export the normal, I got this: 
A normal map with loads of triangles missing from it. I tried unifying all the normals both in the edit mesh poly bit, and with the normal modifier all to no avail.
Any ideas on what I’m doing wrong?
Any help you can give would be much appreciated, I’m going mad with this one! 
Cheers
