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Normal Map Problems, Zbrush to Maya

Hey guys, I’m bringing my model to Maya from Zbrush and I’m having some problems with the normal map, particularly in the facial area. I created UVs in Zbrush, but I’m not very familiar with the UVing process in general. I’m not sure if they’re the problem/how to fix it, or if it’s the map itself. Here’s some images for reference:

Zbrush file:

Attachments

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I realized that I had to turn symmetry off when doing UV unwrap in Zbrush. My model isn’t perfectly symmetrical so that’s what caused the misalignment.

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