Hello everyone,
With the current problem I’m having…I’m not sure if it is related to how Maya interprets my normal maps or if it’s Zbrush’s settings…
Anyway, basically whenever I create a normal map in Zbrush and export the low-poly model into Maya (2012) and apply that said normal map - I get very harsh bumps and an overall ugly shape that looks nothing like what is intended.
So, my questions are:
Do I have to adjust anything in Zbrush so that my N maps are created properly?
Do I have to change any settings in Maya so that my map is perceived correctly?
Or should I just create my map in Maya instead?
Thank you for your time.