hi!
i´m an zbrush newbie and i got aproblem with my normal map under maya 2010.
here is my workflow:
- i created an head-mesh in zbrush and made my uv´s withuv-master.
- after that i created an normal-map with these settings:
i chosed the lowest “sdiv-level” (1),
clicked under the menue “normal map” the buttons “tangent” and “smooth uv”
and at least i pushed the “create normal map” button.
but my result is very strange: (please look at my attachement).
what i´m doing wrong??
thank you very much for an answer!
greetings from germany
loopon
Attachments

