ZBrushCentral

Normal Map Problem

Hi all!

I´m having a problem generating some Normal Map for my soldier. I have some subtools, and for some of them, the Normal Map is generated perfectly, but, with the same configuration, it generates just crappy Normal maps for other subtools. Here the pic:

mochila_normal.jpg

Anybody knows why does the Zbrush make those weird wrinkles?? Any help would be really appreciate. Cheers!

it looks like multiple UV regions to me. Zbrush can’t create Normals when your mesh has multiple UV regions.

a quick question… did u unwrap your model after completing modelling, and then imported the unwrapped model back on top of sub1 ?

If thats the case try going up to highest subd in that subtool, and see if the mesh still holds… cause to me it looks like a mesh explosion…