ZBrushCentral

Normal map problem

I’ve made the normal map in Zbrush, then bake it with Maya_best_quality settings here is the map and the problem i face when i apply it to me model into Maya…
Any ideas why this is happening ?


Make sure your tangent space are smoothed out when you create the map.
And if youre going to use the low res model - Use the one that got exported from ZBrush after the Maps created.