ZBrushCentral

normal map problem....

Hi @all,

if i export the normal map from zbrush to maya, then i get two mistakes…
first, the depth isn´t strong enough and the rendering in maya looks extremly smooth…and the second problem, the map looks distorted(lose details too)…like in this picture below (red circle). What can i do, to get out this mistakes out of zmapper?
thx for every help bad norma.jpg

What do the UV’s look like? From the picture, it looks like there is some stretching going on there.

Hi,

i´ve used AUVtiles vor my uv´s. I thought every texture pixel get´s a uvchord, as result with minimal distortion.
But, how can i show you my uv´s?

ok, i have to say that this mesh is´nt retopogolized, so i have some polystreching on some parts, but if i don´t see this streching in my high poly mesh in zbrush, so i should´nt see this on my uvmap, because iam using auvtiles…is that right?