hi @all,
i exported this guy to maya, but if i put the normal map on it, i get this mistakes…First, i thought it is a topology problem, but if i subdivide with the approximation editor, i get the same result.
I have used the guvtiles layout and checked the uv for mistakes…but there are no red lines or mistakes…
edit: ok the mistakes are already on the normalmap, but don´t know why
(part of the normal map)

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