Hi,
I’m baking my first normal maps with ZBrush and the idea is to take the model to a game-engine.
However, in both 3ds Max and the game-engine, there are “clipped” areas in the normal map, as if the rays had missed in the baking process. It’s quite a simple boxy object and the UVs should be fine (made in Max). Does anyone know what is causing this and how to fix it?
Here’s a screemshot from Zbrush and Max.
Thanks!

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