ZBrushCentral

normal map problem(invented a new one i think)

hi everyone.i have used zbrush for some time now.but this is a new problem.i hope someone has a solutions.thanks! :smiley:

Attachments

weird.JPG

One thing I can tell right now is you have UV problem.
Maybe you can give us more information related to your trouble, so we can help you to trouble shooting
 such as 


-What was the step to reach at this trouble?
-Any other apps were used as well? If so what are they?
-Screenshot of current Texture on the mesh?

no actually my displacement maps work well.:confused:

What about ‘configuration’? Which one did you used (if you used one from ‘Saved list’)? Or did you use your own setting?

i used the “Maya7_surfaceSampler_TangentSpace_Best_v2.zmp” this is really weird.all i did is how i normally do it in zbrush.thanks for the help!! :slight_smile:

So I assume you are using maya, right?
Again, maybe it’s just me, but I need more details to extend my answers back to you

-What was the step to reach at this trouble? (what’s step behind “
how i normally do
”)
-Screenshot of current Texture (and UV) on the mesh?