Hi everybody,
I was wondering, how I could check my newly generated Normal Map at my Mesh (Tool).
Example: I have 7 Subdivision Levels and pull it down to Level 1, then generate succesfully my Normal Map and try to watch the result (with Texture “ON”), but nothing happens with my LowPoly-View of the base mesh.
(I do NOT want to watch it only as a “diffuse” texture, I want to see/check the sculpting effect)
I know of course how to export it via GoZ to Maya, but I want to check it before.
The same check is also possible inside zBrush with Displacement Maps, but I didn’t found any helpful description about displaying Normal Maps on a SubDiv1-Mesh.
Thanks,
Alexx