ZBrushCentral

normal map output size problem

Hi,
I am trying to output Normal Map and Cavity map in 2048 size, but i keep getting 1024. Does anyone know why? Here is what i am doing.

In zbrush 3.5 R3,

  1. create a new texture with size of 2048 x 2048
  2. go to normal Map tab, turn on TANGENT and then click on CREATE NORMAL MAP.
  3. Click on CLONE NM. then i get this NM texture with 1024x1024 even though i created a new texture with 2048 before…

same thing happens with the cavity map.
after i do “Mask by Cavity” -> “Create Alpha” -> In alpha texture, click on “Make TX”, i get the 1024 size.

thanks

In 3.5 you use Tool>UV Map to define the size of the textures that will be created. This applies to all maps for the selected SubTool: color, normal or displacement. The value is unique per SubTool, allowing you to use different sized textures on different parts of your models.

Please read the New Features PDF that is included in the 3.5 R3 folder.