Hahaha Right on, so here is this that I have to share, Went to render my little goblin guy in maya and this is what happened…
A result I am sure of some step that I completely missed? did I forget to reverse something or rather?
And is there a better way of sending highly detailed models from zBrush to maya WITHOUT using Normals or displacement maps? I have a disliking for those right now.
Thanks:D
-Tyler