Hi there,
while generating a normal map, i was stumbling over strangee effect. I am baking on the first level of 6 subdivision levels. Map generates and looks ok so far. But on closer look it includes an “normal image” of my base mesh (i marked a smapp part with red lines, but as you can see its all over the place).
My base mesh has a quite low resolution and while subdividing i did not switch on smooth because i wanted to avoid any contortions in the mesh.
Has anybody any idea why that is and how i may get a clean normal map witout these “low res mesh artefacts”?
Best regards,
Heiner

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