Well I don’t use Renderman much anymore. I do use Pixie and export from Maya with Liquid, but I handle pipelines. Specifically you need a shader that handles this either way. Easy to implement as many thousands of Renderman API compliant shaders exist, alot with the name Larry Gritz. 
I can also recomend 3Delight as I was an early supporter. Air, Aqsis, and quite a few others do tremendous jobs.
The Normalmap code must be rolled into the surface shader, don’t try to put it with a displacement shader, very messy. If you find the base shader you want to use, and a shader that handles normalmaps, I can help you get it together and compiled. This is not hard by the way and a lot of tuts exist.
http://www.fundza.com/rman_shaders/ray/basic_ray_tracing/basic1.html
http://gustavobraga.com/english/?p=24
http://mntlrib.sourceforge.net/
A search at http://www.deathfall.com would yeild immense data.
As well as http://www.highend3d.com
and the Renderman Repository - kept together by Tal Lancaster.
It just goes on and on…
