I’m relatively new to zbrush and I’ve been watching loads of tutorials, but I can’t seem to get my sculpting in the normal I export. I watched a few tutorials on how to do it and I believe I’m following the steps right but when I export it, it just comes out wrong.
Normal maps represent the difference from your Lowpoly and your highpoly mesh.
If these are the same mesh, then there aren’t any differences, hence a flat map.
Can you show your low and your high as well as your UV layout?
I uploaded them.
Attachments
Couple of things.
- Don’t work on a triangulated mesh inside of Zbrush. It assumes you’ll be working with quads, or mostly quads at least. You’ll like it better if you do.
- Are you generating your normal map at subD level 1?
I tried generating it at every sub division level, none of them come out right.
Dunno. I’d probably have to see a video of your workflow to see where you’re going wrong.