Not too sure why this is happening or if it’s anywhere related to http://www.zbrushcentral.com/zbc/showthread.php?t=56882
But I’m getting weird normal edges on my map.
I GrpSplit my UV groups into different subtools to bake the Normal maps in.
Tangent Space Best Quality
and
Object Space best quality
have the same results.
Thanks in advance.
Normal Map
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