Hello,
I have a problem in Zbrush generating the normal map( is not the first time i noticed this ), The normal map has edgy artifacts on it .I double checked the uv’s …they are ok ( no split uv’s they are not flipped etc), but the problem still there.
If you know how to fix this please post some ideas.
Thanks.
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we would really need to see the actual UV layout of the object to determine how the normals are being generated to see if you have orientation problems with the UV regions.