I have a robot that has been sculpted from multiple subtools (several pieces comprise the leg for example). Is it possible to combine all the tools from the leg into one single piece; retopologize that piece to a single lower res leg; uv map the low res leg, use zmapper to capture the combined subtool, high res mesh, and create one normal map for the low res model?
If that seems long winded and confusing, I retopologize!