So, i’ve not yet been able to get a normal map to export to max well. Very frustrating for me. Displacement is working fine, i used both the built in normal map gen in Zbrush 2 and also Zmapper (which I love). In both cases the results are the same. Rather than talk about my speculations I’ll let these pictures be 1000 words. Please if any of this is farmiliar to you and you have a solution or anything that can help, Please help me!
Thanks
Here’s my model in max with not Z work.

Every time it’s the same. Normal maps look great in Zmapper and even in the regular Zbrush window, Export the texture file. Export the Mesh back or keep the same mesh. In max it’s like, any UV cluster is not normal mapping the same as the other clusters. ?? even GUV and AUV do the same thing but on every poly since each poly is separate??
Please help somebody,
Thanks again,
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