Hi guys!! Awesome community here!!
Being knowing it for about ten years and this is going to be my first post…
Well, Im creating this little dude in Max and zbrush and got a problem when extracting the normal map right in Zbrush, in the image you see those strange horizontal and vertical lines, ones thicker ones thiner but that mess up completely the map.
This got nothing to do with my uvws as you can see, and the normal map extracted in Max doesnt show those artifacts, thats why im doing it in Max via Decimation master, but i loose some crucial detail on my elf.
Surely it is an error that can be solved very easily but im tired of browsing for a solution or videos that show me how to do it!!
Maybe you can redirect me to a post in this forum.
Thanks for your time guys, and keep up the good work!!
Nacho.
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