ZBrushCentral

Normal Map Error

HI All,

I am trouble with normal maps from a model in zbrush. This is the low res mesh with the normal map on the left and high res model on the right. It just looks really poor and is quite painfull to know I cant get it to look any better.

Im rendering in 3ds max and vray error-normal-map.jpg

Attachments

ERROR.jpg

Flip your green channel.

Thanks, That half worked, I get crazy black reflections around the model :s

Image?
is the normal map causing it or lighting/materials?

This is with a higher level low res mesh from zbrush and normals maps redone with green flipped. I have reflection on it but why would it be making it do this? I have 100% for normal map in vray material and 1 for the normal map setting.

If i have it any lower it doesnt make much effect

Best regards
Tarikerrror-3.jpg

Sounds like a vray issue. Might get a faster answer on their forums.