Hello guys, I’m creating a mountain for personal project currently I’m using Zbrush’s surface noise to create details after applying the noise to the mesh I found out that exporting displacement map
ormal map is the only way to import it too 3Ds MAX in order to not crash.
But I find the normal map and displacement map not working as they should be, i got some screen shoots, anyone know what’s going on?
<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>
<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>