I am working in ZBrush 3.1. I am trying to create a Normal Map for Maya. I went a head and lowered my Geometry level to 1. I have a viable morph target stored. I loaded the “Maya_TangentSpaceNode_BestQuality.zmp” from Open Configuration in the presets. I then adjusted the settings to the following:
Expert Pass 2: All to the max
- PostSmooth Nomals
- On UV Seam
- On Group Seam
- Post Smooth Tangents
- On UV Seam
Then in “Normal & Cavity Map” I up the “Seam Over paint”, “Samples” and “Subdivide” setting all to the max.
Then I try to create my Normal Map. When I do so I get an error message. I have tried to search for this error message on the forums and have come up with nothing.
ZBrush comes up with a Windows dialogue box saying “Plugin Note: memory could not be alloc…”. Then it has an OK button. I hit OK, try to create the Normal Map again and the same thing happens.
Am I doing something wrong? What is going on? I have never had an issue creating Normal Maps before.