Greetings fellow Zbrushers!
I’m currently working on a project and using Zbrush to texture some ceiling trim/molding peices. I’m attempting to bake a normal map and then export to blender (Yes yes, I have 3DS Max and Maya but prefer Blender still). Anyway, all that aside, when I do the bake, I get these really annoying problems around my UV seams. And yes, I have tested that when I change UVs, the problems follow the seams. I have tested using the Multimap Exporter and the Normal Map generator in the tools section.
Here is an example of what is happening:

So, any suggestions? I guess I should mention that there are no messy UVish errors when I attempt to bake without Tangent on, however I want it in Tangent. (and it SHOULD work!) Also, about the UVs, I baked them with the ‘UV Map’ tool right above Texture map. Also, if I do the UVs a different way the same error applies. I’m using Zbrush 4R2.
Any suggestions and help will be rewarded with a brofist-bump!
- Leighton
