Hey
I’m having a problem when exporting my normal maps through Zmapper.
I don’t know if this is normal (no pun intended) or not but the normal maps turn out with not only the fine detail but it seams that it tries to add the subdivision deformation on top aswell.
let me explain. If i where to take a low poly model and divide it a few times then go straight to Zmapper and export a normal map i would expect to get a clean blue map but i don’t… its covered with bumps.
Is there a way to correct this?
im sure there is just some thing in my work flow thats off.

