Hi guys !!
My teacher Gattomanzo and I have had a day to try more times various rendering in XSI to test the nomal maps of ZBrush and the scattering on one my model.
This head was modelled with ZSpheres (for Spare Parts Factory), and textured in ZBrush. After this steps I have generate a normal map with Tangent turned on and with a resolution of 2048 from the 3rd. Then I have exported the OBJ in the 3rd subdivision. The normal map is in PSD format.
In XSI I used a d3_normalmap node (downloaded from http://be3d.republika.pl )
and a diffusion node for the sss.
This is the result…> Hope you like it !!










