Hello,
First, I apologize if this has been covered before. I did do a search and nothing seemed to match the problem I am having (actually one post did, but there was no resolution). Please feel free to direct me to the appropriate place if I missed any solutions!
The problem:
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I have a normal map generated from a high poly zbrush model (using Zmapper and the preset for high quality for Maya).
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I apply the normal map in Maya 7 with no problems.
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I then polypaint on the high poly model in Zbrush.
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I create a texture from the polypainting. It looks fine on the high poly model in Zbrush.
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When I apply the color map in Maya the color map does not match up to the bumps defined by the normal map. It’s close, but it is off by a bit in certain areas. It’s as if Zbrush, when creating the normal map, smooth subdivides the UV and thus distorts it by just a bit.
Here is an image showing the problem:
Suggestions?
Cheers,
Paul
edit: I didn’t smooth the UVs when I subdivided the model