while not IN Zbrush, this is a model I re-topologized in Zbrush and exported to Maya. Does anyone know what the heck is going on with the normals? There are no edges sharing the same space, no miniscule faces or double vertexes on top of each other, I’ve tried even deleting the faces and re-building them using fill hole and extruding. This is what the mesh looks like softened, PLEASE HELP!

nevermind, forgot to put Backface culling on, the normals were reversed…