ZBrushCentral

Normal / Displacment map issue from Max to Zbrush

Hey guys I just finished sculpting a project for my portfolio and came to the all mighty normal map + Displacement map generation time. So I followed these steps:

  1. I model did no have a UVW map sense I tend to unwrap the 2nd or 3rd layer pending on the model. So I deleted the layer one on a pendant model and exported the new layer one as a .obj.
  2. Imported said .obj using default settings in 3DS Max 2011 and UVW Unwrapped it. Converted the model back to a poly to collapse the stack and Exported it as a new .obj file to bring into zbrush.
  3. Opened my ztool that I exported the lowest lvl and imported the model with no errors.
  4. Generated the Normal and Displacement map in Zbrush 4 with the default tools but frowned that the image was fragmented for some reason.

I provided a screen shot of my unwrap in Max, Normal map, and Displacement map for you look over. Can any one tell me whats going on here? It looks like Zbrush literally took the poly faces and flipped them around.

I used the default export and import setting to hope between the programs and messed around with them to no luck. Why is this happening? Do I have to use JUST UV MASTER now and if so how will I touch up on maps it dose not generate to my needs? Granted its a great plug in but I still feel it dose not divide things to the best of its abilities.

Thank you for your time and help.

3DS Max Unwrap:
3DS Max Unwrap.jpg

Zbrush Displacement Map:
Displacement Map.jpg

Zbrush Normal Map:
Normal Map.jpg

Attachments

3DS Max Unwrap.jpg

Displacement Map.jpg

Normal Map.jpg

getting this message when clicking links:

Sorry, the website attachment.php cannot be found

I uploaded the images to photbucket for you guys sense Zbrush dose not seem to host them well:

Unwrap done in 3DS Max 2011:
<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>

Displacement Map generated in Zbrush 4:
<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>

Normal Map generated in Zbrush 4:
<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>

Normal Map:
http://i1089.photobucket.com/albums/i355/deo85/NormalMap.jpg

Displacement Map:
http://i1089.photobucket.com/albums/i355/deo85/DisplacementMap.jpg

UVW Unwrap in Max 2011:
http://i1089.photobucket.com/albums/i355/deo85/3DSMaxUnwrap.jpg

So whats causing the weird deformations?

any one got any hints on this?

Not a pro but i will try answering
I can’t really understand your workflow explanation.

Try checking your uv is in one piece. that fragmented normal map looks like your uv is being separated into individual pieces like a jigsaw, although it looks like 1 piece, it is actually split on the edge.
did you use Reconstruct Subdiv on your model? using this function would split your uv.

Using reset xform and collapsing it on your 3ds max model before you export to zbrush also helps.