ZBrushCentral

normal, displace, texture export problem

hi :cry:
when i try to export normal, displace, polypainted texture , generated file dont’ appear complete.
That’s an example

http://i53.tinypic.com/154btky.jpg

http://i56.tinypic.com/deuzyh.jpg

Uvs were made by UVmaster, obj imported by Maya 2011

what’s the problem?
thank’s
:eek:

have you tried it on another model could just be a glitch.

thank’s for the reply :cool:

no problem on other models, no problem if redo UV on UVmaster. But if I change the UV now, I can not use the maps for Fast Skin shader that I’ve done on photoshop