ZBrushCentral

Normal/Diplacement export problem in max

Hello Guys! I’ve been using zbrush now for about 3months and haven’t really done something that i had to take to 3ds max to render until recently. I have finished a model and exported it to max but there are seems every where the uv map had borders please i need help!

Attachments

sha.jpg

We will need more information to help you.

what render engine
what type of displacement maps
UV layout
Maps
images showing the errors
settings inside of both Z and Max

Is there a reason you’re using displacement maps?
Have you tried baking inside of Max instead of Z?
Does this mesh need to be rigged and animated?
Are you using animated maps or morph targets?

Thanks Beta_channel for you response, I gave basic info cos i thought it would be a pretty easy to solve.
I was trying to give more details about the problem when I noticed that the problem is actually from the normal map and not the displacement or texture maps.

dispNorm.jpg

But permit me to answer the questions according to the way it was asked.

· The Rendering engine is mental ray, but I have the same problem also in the scanline renderer
· Type of displacement map?? :confused: I didn’t know there were more than one type, but I guess I’m using the standard type.
· Please see the image below for the uv layout

all.jpg

· See also images above for the errors and below img for settings in ZB and Max

settings.jpg

· Reason for using displacement map?? To project the sculpted detail to the low res mesh in max or is there a better way? I would appreciate an answer because I use both displacement and normal. Although a friend once told me that displacement maps are used in films and normals in games. I have not confirmed this so I don’t knw how true this is.
Vector displacement map also, I have no idea what I would need it for, but would appreciate what ever would improve my work.

· Baking inside of max instead of zbrush?? ?? I don’t think I’ve ever heard of that, but I would appreciate any information on how to do this.

· Rigging?? Yes I’m not sure I have any problems with retopology

· Animated maps/morph targets?? No animated maps, pretty sure of morph targets.

I know this is much but, I still a novice when it comes to “the bridge” between zbrush and 3ds max and even Maya. I would appreciate any help in this regard and even more.

liNus¬

max z render.jpg

win7 pro, x64, ZBrush 4r4, 3ds Max 2012 x64