First off, thanks for such an awesome release with v4 Pixologic! Some of the new brushes are sooo nice and other features like multimap exporter are fantastic additions to the workflow!
That being said, i was wondering if there were any plans on implementing the ability for Zbrush to bake maps via a pretty common methodology of having the low rez mesh point to a different (or multiple different) high rez meshes.
I know, i know, there is xnormal/max/xsi/maya or reprojecting the high rez detail onto your newly retopo’ed mesh…but often times…the newly retopo’ed mesh is full of tris and such for us game modelers. The reprojection doesn’t always come across so great, but having the aforementioned ability to point the newly retopo’ed mesh to the old high rez sculpt(s) for baking purposes would be fantastic!