Hey guys!
Been wondering about this one for some time now, and didn’t find a solution to it. When exporting maps with multi map exporter I export texture map, normal and displacement: texture is good, but normal and displacemet are kind of shrinked. I’d lke if the were the same dimension as the texture map to cover the low poly model, and not leave enmpty space at those parts where they shrunk.
Please help.
This is an example:
[01.jpg[/ATT]%3C/font%3E"]
](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=248104)
