I’m an amateur animator working in 3D Studio Max, Maya, and Photoshop. Texturing has always been my greatest weakness. I’m horrible at texturing flat unwraps. It’s tedious, time consuming, inaccurate, and I believe that Zbrush is the answer to these problems. I’d been hesitant to want to try out Zbrush in the past because of nightmarish rumors about what it did to Unwraps and UV coordinates for later editing. However, recent demos and tutorials have me convinced that this is the tool I need to use to get results that I am happy with.
So I’ve installed it, and I’ve been tinkering with it for about a week now. I’d like to say that I think Zbrush is a very powerful sculpting and art tool. I’m am impressed with the program itself. I think it is asthetically pleasing to use, relatively easy to work with, and the concepts are very simple to understand; however, I’d like to also spend some time as a neophyte to discuss some of the features that I am not happy with, confuse me, or are just too difficult to get the hang of in any reasonable amount of time. I’m sure practice will make working with some of these things easier, but it is my belief that some of these basic features shouldn’t be complicated to begin with since they are integral functions to modeling in 3D space to begin with. If I seem unknowledgable about one of these particular topics, please feel free to educate me.
I am unhappy with the navigation controls in Zbrush. It seems to me that the ability to navigate effortlessly in a 3D space is the single, most important function that a 3D modeler has to have. 3D max and Maya have very simple navigation systems based on a simple control key drag. Someone who has never used either of these programs before can master navigation in these programs in about 10 minutes. Max even recently incorporated a tiny ‘idiot’ icon for quick navigation in the viewport. Zbrush navigation is difficult, redundant, and very time consuming to learn. Click drag to rotate, fine, that’s easy enough, but if I want to move around or zoom in or out, I have to hold down ctrl and shift whilst standing on my hands, juggling eggs with my toes, and ensuring that my waffles don’t burn.
This brings me to my next point; the control keys are another huge issue I have with Zbrush. They don’t make sense. Creating a control key to move an object and then clicking again, or whatever, to enable scaling is just silly, difficult to remember, and kind of a hassle to use. There is no reason a set of static shortcuts should have multiple actions appended to them. It’s excessive.
I get confused easily working in Zbrush space for two reasons. First of all, there are no status messages or any significant palette changes to remind me of what mode I am working in. I might be in 2.5D, I might be in 3D, I might have forgotten to convert my 3D objects in to static meshes, not to mention I’m working in all of these layers. This confusion has let me to unwanted permanent changes to objects simply because I wasn’t paying close enough attention to what mode I was working in. Usually, I figure it out at the point that a brush isn’t doing what I want it to do. It would be nice to be able to enable a status message on the viewport as to what mode, layer, and tool I was working with.
My second problem with working in Zbrush space is that Zbrush does not give me any clear definition of spatial relationships. It would be helpful to be able to enable rulers or grids on my coordinate planes so that I have more than just a vague idea of the depth and spatial relationships of objects.
My last issue is with the action bars. I guess they work okay, but they seem like a complicated method of doing something that should be really simple. Like the rotate action bar for instance. It rotates around a pivot on either side on a specific axis, but the center rotates it on another axis, and the circles do other things, yada yada yada… It just upsets me because I will have to use each action bar about 900 times before I understand AND remember how they work.
I guess those are my core issues. Understandably, some of my views are influenced by having worked in other programs, and I’m sure a lot of people who are used to working in Zbrush are perfectly happy with it and don’t wish to see any changes. I just wanted to give a fair and honest assessment of how I feel about the program my first time using it.
Thanks for your time.
Darryl