ZBrushCentral

Noob: Rotating the view for two objects together

Thanks, not sure if I’m asking for the right thing.

I have an image plane for reference (Image Plane 4) and want to model in front of it. How can I rotate the whole scene instead of just rotating one object/the view for that object and not the reference?

I want to see the object from all sides without having to align things back afterwards. So I need everything to be rotated together.

Use the image plan X tool. The .pad that comes with it should be editted. Don’t save over the original. The tool can be found in lightbox under tools.

So it’s not possible to rotate the view for more than one object at a time without an additional tool? Isn’t there a modifyer or something so one can just click with the mouse?

So I understand that I cannot rotate the camera around all objects but can I somehow make two objects count as one or something? When you model something after a 2D reference, do you only rotate the model and not the reference? And then you always have to rotate the object back?

Very confused, sorry.

EDIT:

I want to do what the person in this video does, rotate the pane with the model:
‪ZBrush ZSpheres Image Plane XZ‬

the person in that video is using the imagePlaneX tool.

You can append any tool into another tool as a subtool.
tool.subtool.append.

Awesome, thank you, will try it!

I just spent three hours and I must say it is by far the most confusing/frustrating application I have ever used. Still not able to reproduce what’s shown in the video. Is there a way to select objects that have been placed already or can I only draw new objects? I try appending the friggin plane with the texture and it always draws it without the texture.

try the other way around.

append in your mesh into the imagePlaneX tool.
:slight_smile:

Or you can just reapply the image to the imageplane again.

Z does have a bit of a learning curve, but once you get it, you’re golden, and every other application seems to make no sense :slight_smile:

Ok I managed to append correctly it seems. Now I can draw and rotate both the ZSpheres and the image plane. :smiley:

One more thing, can I have the image plane in front of the object with lowered opacity, or the object with lowered opacity, so I can see the image plane in the background?
In order to trace the shape more precisely than when the object is hiding the plane.

Thank you very much!!!

Yes you can.
Preferences.draw.opacity sliders…I think

That only changes my Brush, the drawn/selected objects in the subtool pallette are not affected.

Edit: Oh I have to click on Transparency/Ghost, got it.