erm sorry if this has been mentioned before… I have searched the forums but the keywords are awkward and I ended up searching for tons of unrelated stuff…
I have this object when done projecting with double sided on, the front face and the back face have different depth level, and probably that zbrush projects the alpha based solely on the angle of the camera, which is not what I wanted. This didn’t happen in Sebastian Legrain’s awesome hotel tutorial… His pillar had carvings on both the front and the back and they look just fine…
I have no idea why this should happen… I did check the face normals in maya and they all face outwards, which should be normal…
any ideas? thanks…