I have googled zbrush and topology and found some very long video tutorials on it. ( Jason Welsh, you sir are a godsend) but I have yet to get a full answer to my question. The tutorials just leave my with more questions…
Is this for finely tuning your mesh? or is it to close gaps and holes that are made in a mesh by mistake? Is it a tool for skinning and texturing? I am rather confused…
I am somehow missing the settle definition I think. :o