Hi
Being a 3ds max user I was wondering a couple of things.
- How advance should my base mesh be if I want to Normalmap my model and export it to 3ds max after I sculpted the mesh as I see fit? This should be with a polycount that’s realistic for Rigging, Posing, animation and so forth?
2)Can I use a Zbrush base mesh (the Rhino for example) and sculpt it to my needs and use it in 3ds max for the above things?
I hope these aren’t silly questions 