I am new to zbrush and thus have a few noob questions for which I need answering before i can finish my first project. I have created this model to near completion but have run into a brick wall. I would like to pose this model, however, whenever i go to rotate a joint, the mesh in that area is pulled to oblivion. I thought it was because my first build was made without the use of any subtools but now that i have created the head as an independent subtool, i have found that when i go to rotate it, the z-shere representing the head (where all the spikes attach) MOVES in the same fashion as if i were using the move function. I have slaved on this model and realize that i should probably use z-spheres 2 but my sculpting skills are a bit too low for even a simple model as this one. I was wondering if anyone could help me with this.
In addition, I am curious if it is possible to transform a masked area into a subtool itself. I will likely have the same problem posing the arms and legs as i did with my first model because they are not separate subtools and will thus pull the mesh. I would use the “move” function if not for the likelihood that i will make one appendage shorter than its partner.
catches breath
Finally does anyone have a recommended program to convert the PSD documents to JPG? I really hate this stupid watermark that i have on mine.
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