ZBrushCentral

Nomad High-poly model

Hello everyone.
I’ve finished high poly model of character for our studio’s portfolio.

http://digitalforms.ru/en/ art outsourcing servicess

Attachments

Nomad2.jpg

Nomad3.jpg

Front.jpg

Back.jpg

great work! love the modeling and details

Very Nice! How long does it take to make such a detailed model?

very nice indeed :+1:

Beautiful sculpting! Excellent job on the clothing!

Great sculpt. Can you share more on the techniques and what features of ZBrush were used?

Really nice sculpt! The clothing is especially well done! :+1:

Thank you all for the comments.
I’m very glad that you are pleased with the result.:cool:

Here is the short process description:
The goal was to create a realistic character similar in style to “The Road” movie or “Last of us” game.
That is why we combined casual wear with military equipment.
Basic geometry for the clothes was obtained though 3D scanning process which was done using our photogrammetry rig.


First we scanned jacket with body armour simultaneously, then body armour separately , in order to have separate sub-tools for each piece.

After processing 3D scan data, setting the pose and assembly of all parts we end with excellent base for further work.

At first the head was purely 3d scanned too. But later we decided to change face in order to give it more age and character, so it was hand-sculpted over the first scan.
8.jpg
For additional details standard Zbrush tolls were used along with some custom brushes. For additional factures we used Surface Maker.

To define basic seam shape we used Dam_Standart and Pinch brushes with lazy mouse option enabled. For stitching we used custom brushes - Stitch and DoubleStitch. For damaged fabric ClothDamageBrush was used.
All this brushes are available for download here: https://yadi.sk/d/9iQPz8gejjJMp

Damn fine job.

FInaly we did it!

Polycount - 55k triangles
Rendered in Marmoset

which program did you use for the low poly?