I’ve gone through the noisemaker tutorials in zclassroom, but none cover the issue I’m having.
I have a vertical bark texture, and uv mapped a tree using uv master.
The trunk is diagonal on the uv map, so when I import my vertical alpha in noisemaker, the alpha is applied on a diagonal instead of verticle.
I can’t seem to get the alpha to rotate in noisemarker so its vertical on the tree trunk.
Is there some voodoo magic you need to do to rotate a alpha in noisemaker?
I can’t seem to find much complete information on the noisemaker plugin… did someone put together a good tutorial I haven’t bookmarked?