ZBrushCentral

Noise Problems, and all around sculpting problems.

So I am sculpting on a piece that I,

-Made in 3D Studio Max 2012
-Used GoZ to import to ZBrush
-Used polygroups and crease edge to get the hard surface look I need
-Sub divided 7-8 times.

I would like to have a 6-7 sub division level max if possible with no artifacting, but I realize that some meshes do need to be 7-9, sometimes 10 sub-ds. Not a big deal, but if you have a suggestion for that after my main issues, that would be cool.

First problem is noise. Look at the picture and you will see what I mean. It does not create a uniform noise.

Here is what my mesh looks like.

Second problem is with general sculpting. It doesn’t stay within the topology. I can only assume that is has something to do with normal. But I have no idea if it is normal for ZBrush to do this an I have to just deal with it.

Attachments

zbrush_noise2.jpg

zbrush_noise1.jpg

sculpt issue.jpg

First problem: create a good UV map and use the Uv option in Noisemaker.

Second problem: That’s normal if all your edges are creased.

I was thinking that a UV map was going to be the problem with the noise. I will give it a shot.

UVing worked well, only problem is that the noise makes it so you can now see the seems.

Would I be better off making it a mask, applying the mask with DRAG RECT onto the mesh then using Inflate to get the noisey surface?

That is what I am going to try after work tomorrow.

You can use the Protect/Attract options in UV Master to place the seams where they will be less visible.