Hi guys,
when I apply large scale noise to a mesh, this happens
http://i.imgur.com/9ts8z.jpg
the noise applies well, but the mesh inflates like a balloon. Why does this happen and how do I fix it? I just want the noise to dig into the mesh, not make it grow.
My other question is,
Did they actually take away the possibility to view normal maps in zbrush4? why would they do that? (if not, how am I supposed to view a normal map on my low poly mesh?)
Thank you very much for your time!