Hello, I made a simple cube shape for a wall with UV in 3dsmax, export as obj into ZB, subdivide, add details and polypaint.
All i want is to create a map from polypaint, but all i got is crap
.
On the picture, on the left is the high poly mesh with poly paint, on the right the low poly (subdive1) with the generated map applied
.
The UV islands are correct but the colored map is a mess
what am I doing wrong?
thanks
Attachments




either the texture or the UV map
