ZBrushCentral

No home left to love - Real Time

Character rendered in Real Time for my mentorship at Think Tank Training Centre online.




Steps & Software:
- Shirt, Bag, and cape in Marvelous Designer
- Sculpt in Zbrush
- Retopology and hair cards in Maya (Arnold)
- UVs in Rizom UV
- Textures and bakes in Substance Painter
- Skin projection and face topology from 3dscanstore was wrapped in WARP by R3DS
- Shaders and Renders in Marmoset Toolbag 4
- Rocky ground (3d asset) taken from Quixel Bridge

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You can check high resolution images on my Artstation: https://www.artstation.com/artwork/QnZ3Jx

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