Character rendered in Real Time for my mentorship at Think Tank Training Centre online.
Steps & Software:
- Shirt, Bag, and cape in Marvelous Designer
- Sculpt in Zbrush
- Retopology and hair cards in Maya (Arnold)
- UVs in Rizom UV
- Textures and bakes in Substance Painter
- Skin projection and face topology from 3dscanstore was wrapped in WARP by R3DS
- Shaders and Renders in Marmoset Toolbag 4
- Rocky ground (3d asset) taken from Quixel Bridge