ZBrushCentral

No Displacment near uv border

Anyone that has any idea what is causing these effects on my displacment map. Or can reddirect me too some threads with similiar problems?
Its like the displacment effect stops near the uv border somehow. Plz any help on this issue is highly appriciated.

sry for my bad englisch.

Still need some help ; (

You might try toggling the Smooth UV setting.

Also, are you remembering to restore your original cage mesh prior to calculating the displacement map?