ZBrushCentral

no Col>Txr in 3.5?

Trying to give my polypainted mesh AUV and spit out a texture map for me but can’t find this option. Anyone able to explain a solution for 3.5? Thanks.

Add UVs then Tool palette / Texture Map / New from Polypaint

Richard

Yep that worked thanks. Only thing is it shows in the polypaint menu but not in the texture menu. I want to export the texture map but can’t see any options for this?

Tool / Texture Map / Clone Txtr.
This transfers the texture over to the texture palette where you can the select export.
You do the similar clone operation in the Normal and Displacement palettes

Richard

Additional question along the same lines… how does one with the new menu alter the size of the texture being created via the ‘New from Polypaint’ option… No matter what size I set in the ‘Texture’ menu for the new image, when I generate the texture map it always comes out 1024x1024.

Also, where is the adjustment size for the ‘Fix Seam’ borders? Used to, you could manually set how many pixels of bleed over you wanted which was really useful for poser creators.